
| Bexco Convention Hall 201 ~ 204 room | |||
|---|---|---|---|
| DAY | TIME | TITLE | SPEAKERS |
| Nov.15 (Thu.) |
11:00 ~ 11:50 | AI period, 6 Code to be a Successful Game Developer | Mu Jung An [LG CNS / Manager] |
| 12:00 ~ 12:50 | An Inside View on Europe’s Games Industry with Germany at its Heart | Lars Janssen [GAME / Member of the Board] |
|
| 13:00 ~ 13:50 | [Keynote] Distilling the essence of RTS: making RTS playable on mobile | Greg Black [EA / Combat Designer] |
|
| 14:00 ~ 14:50 | Multiplatform development, It's not an option, it's a must! : Multiplatform support in Unreal Engine 4 |
Kwangsub Shin [Epic Games / Developer Relations Lead] |
|
| 15:00 ~ 15:50 | Block Chain and Game Platform | Wonbae Jang [NHN Global / Game business managing director] |
|
| 16:00 ~ 16:50 | Esports Evolution – in the middle of sports and games | Steve Lee [Blizzard / Esports Manager–Overwatch] |
|
| 17:00 ~ 17:50 | Challenges of Growing an Independent Studio | Andrey Iones, Matthew Karch [Saber Interactive / Co-Founders] |
|
| 18:00 ~ 18:40 | The Evolution of Real-time Facial Motion Capture | Gary Schultz [Mimic Production / Business Manager] |
|
| Bexco Convention Hall 201 ~ 204 room | |||
|---|---|---|---|
| DAY | TIME | TITLE | SPEAKERS |
| Nov.16 (Fri.) |
10:00 ~ 10:50 | Community Snowballing in PLAYERUNKNOWN’S BATTLEGROUNDS : From Pre-Alpha to Early Access |
Sammie Kang [PUBG / Community Lead – North America] |
| 11:00 ~ 11:50 | With fans: DJ MAX's Past, Present, Future | BEXTER [Neowiz / Rocky Studio Leader & Producer] |
|
| 12:00 ~ 12:50 | Mobile Indie Game Trends and Success Tips from the Google Play Indie Games Festival | KH Min [Google / Head of Partnerships] |
|
| 13:00 ~ 13:50 | [Keynote] Game characters: Left Behind 'The story of the game character development of Naughty Dog | Soa Lee [Naughty Dog / Lead Character Artist] |
|
| 14:00 ~ 14:50 | Continuing Innovation in Games: Empowering Creators and Players | Chris Charla [Xbox/Senior Director of ID@Xbox] |
|
| 15:00 ~ 15:50 | Current Status and Future of E-sports from LOL | Sean Oh [Riotgames / Head of KR Esports Business] |
|
| 16:00 ~ 16:50 | Why Gaming on AWS? | Andy Kim [AWS / Solutions Architect Manager] |
|
| 17:00 ~ 17:40 | Building on Success After Launch : Assassin's Creed Origins | Gavin Young [Ubisoft / Programming Team lead] |
|
| 17:50 ~ 18:10 | Bring life to the game with PlayFab | Nathan shim [Microsoft / Partner Engagement Manager] |
|
| 18:10 ~ 18:30 | From LiveOps to DevOps, Level Up your Game with App Center | James White, Patrick Nikoletich [Microsoft / Program Manager, Principal PM Manager] |
|
| 18:30 ~ 19:30 | [Special Session] From The Witcher to Thronebreaker : A CDPR Developer Story | CD PROJEKT RED | |
* All sessions and times are subject to change.